Dota 2 Update 6.85 Complete Changelogs

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Dota 2 Update 6.85 Complete Changelogs

Post by CyberPunk » Fri Sep 25, 2015 8:54 pm

DOTA 2 has just released a new patch 6.85, the have made a lot of improvements and balances in the steam client homepage, gameplay, heroes, items, and more.

Here's the full list of changes:


Mist Coil cooldown reduced from 5 to 4.5
Borrowed Time Aghanim's Scepter damage redirection increased from 35% to 50%

Acid Spray damage increased from 12/16/20/24 to 15/20/25/30
Greevil's Greed Bounty Rune bonus increased from 4x to 5x

Ancient Apparition
Cold Feet cast range increased from 700 to 700/800/900/1000

Blink distance rescaled from 1000/1075/1150/1150 to 925/1000/1075/1150
Mana Void stun rescaled from 0.1/0.2/0.3 to 0.15

Enfeeble cooldown reduced from 10 to 8
Brain Sap mana cost reduced from 100/125/150/175 to 70/100/130/160
Fixed Fiend's Grip sometimes not granting True Sight over the target properly

Flamebreak damage over time reduced from 50 per second to 25/30/35/40
Flamebreak damage duration increased from 1/2/3/4 to 3/4/5/6
Added Aghanim's Scepter upgrade: Flaming Lasso grabs its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Lasso to deal 100 damage per second.

Thirst scaling changed from 100%->25% to 75%->25%
Bloodrage heal reduced from 25% to 19/21/23/25%

Bounty Hunter
Track now provides vision only of the target rather than the area around it
Track allied bonus gold reduced from 50/100/150 to 40/80/120

Primal Split Storm's Dispel Magic area of effect increased from 200 to 600
Primal Split Storm's Dispel Magic cooldown reduced from 8 to 6 seconds
Primal Split Earth's Hurl Boulder cooldown reduced from 7 to 5 seconds

Bristleback passive Quill Spray damage threshold reduced from 250 to 230

Centaur Warrunner
Return strength as bonus damage increased from 26/34/42/50% to 30/42/54/66%

Chaos Knight
Chaos Strike now lowers the target's armor by 5 for 8 seconds whenever it crits [?]
Chaos Strike critical damage reduced from 150/200/250/300% to 125/175/225/275%

Penitence slow/damage amplification increased from 14/18/22/26% to 15/20/25/30%
Test of Faith (Damage) mana cost reduced from 175 to 90/100/110/120
Test of Faith (Damage) cooldown reduced from 24 to 16

Strafe cooldown reduced from 45/40/35/30 to 40/35/30/25

Crystal Maiden
Crystal Nova cooldown reduced from 15 to 13

Dark Seer
Base intelligence reduced by 2

Poison Touch mana cost reduced from 100/115/130/145 to 100

Death Prophet
Exorcism spirits increased from 6/13/21 to 8/14/21

Thunder Strike cooldown reduced from 16 to 12/11/10/9
Thunder Strike now only provides vision over the target itself

Scorched Earth damage/heal increased from 12/18/24/30 to 12/24/36/48
LVL? Death cooldown reduced from 8 to 7

Dragon Knight
Breathe Fire debuff duration increased from 8 to 11 seconds

Drow Ranger
Precision Aura bonus damage increased from 18/24/30/36% to 20/26/32/38%
Precision Aura cooldown reduced from 120 to 100

Fissure damage reduced from 125/175/225/275 to 110/160/210/260

Earth Spirit
Stone Remnant is now placed in front of you when double-clicking it

Elder Titan
Echo Stomp area of effect increased from 475 to 500
Ancestral Spirit mana cost rescaled from 110 to 80/90/100/110
Ancestral Spirit attack damage per creep increased from 3/6/9/12 to 6/9/12/15
Natural Order aura sticky duration increased from 0.5 to 1.0

Nature's Attendants wisp count increased from 3/5/7/9 to 4/6/8/10
Impetus is no longer a Unique Attack Modifier

Midnight Pulse cast time reduced from 0.2 to 0.1
Midnight Pulse area of effect reduced from 600 to 550
Black Hole radius increased from 400 to 420

Rocket Barrage damage per rocket reduced from 8/13/18/23 to 7/12/17/22 [?]
Call Down slow no longer pierces Spell Immunity

Berserker's Blood Magic Resistance per stack reduced from 4/5/6/7 to 3/4/5/6

Intelligence growth increased from 3.2 to 4.0
Alacrity speed/damage bonus increased from 20->80 to 30->90
Aghanim's Scepter now adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells
Max level Deafening Blast now retains its normal location targeting UI [?]

Dual Breath's fiery wave now moves at the same speed as its icy wave: 850 to 1050
Dual Breath damage increased from 16/26/56/76 to 20/40/60/80
Ice Path range increased from 1100 to 1200

Blade Fury damage increased from 80/100/120/140 to 80/105/130/155

Keeper of the Light
Chakra Magic spell cooldown reduction increased from 1/2/3/4 to 2/3/4/5

Tidebringer damage increased from 15/30/45/60 to 20/35/50/65
X Marks the Spot cast range rescaled from 350/550/750/1000 to 400/600/800/1000
X Marks the Spot cooldown rescaled from 19/16/13/10 to 26/20/14/8
Ghost Ship cast point reduced from 0.4 to 0.3

Legion Commander
Base damage increased by 4
Overwhelming Odds cooldown reduced from 18 to 15
Press The Attack cast time reduced from 0.3 to 0.2
Fixed Legion Commander sometimes auto-attacking nearby units after Duel ends instead of continuing to attack the dueled target


Base damage reduced by 4
Lightning Storm jump distance reduced from 650 to 475
Lightning Storm damage reduced from 80/140/200/260 to 50/100/150/200

Sacrifice no longer splits XP with enemies
Chain Frost projectile speed increased from 750 to 850
Chain Frost attack speed slow increased from 20 to 30 [?]

Rage cooldown reduced from 19 to 16
Infest and Control can now be used on Ancient Creeps

Light Strike Array damage reduced from 120/160/200/240 to 80/120/160/200
Laguna Blade damage reduced from 450/675/950 to 450/650/850

Finger of Death Aghanim's Scepter upgrade area of effect increased from 200 to 300

Lone Druid
Summon Spirit Bear cooldown reduced from 180/160/140/120 to 120
Battle Cry bonus damage increased from 60/90/120 to 90/120/150
Battle Cry bonus armor increased from 6/12/18 to 10/15/20

Strength gain increased from 1.9 to 2.2
Eclipse cooldown reduced from 160/150/140 to 140
Eclipse Aghanim's Scepter beam count increased from 6/10/14 to 6/12/18

Strength gain increased from 2.75 to 3.0
Shapeshift critical strike chance increased from 30% to 30/35/40%

Empower cooldown reduced from 12 to 8

Mystic Snake damage and mana steal boost per jump increased from 25% to 35%

Agility growth from increased 2.75 to 3.3
Starstorm secondary strike search radius increased from 325 to 425

Agility growth increased from 3 to 3.4
Adaptive Strike damage rescaled from 20/40/60/80 to 50/60/70/80
Hybrid no longer hides Morphling or restricts its usage when a Replicate is out
Hybrids are visibly known to enemies [?]

Naga Siren
Rip Tide damage rescaled from 130/160/190/220 to 100/140/180/220
Song of the Siren Aghanim's Scepter heal increased from 6% to 8%

Nature's Prophet
Sprout cast time reduced from 0.5 to 0.35
Sprout mana cost reduced from 100/120/140/160 to 70/90/110/130
Nature's Call Treants movement speed increased from 300 to 325
Nature's Call Treants vision reduced from 1200 to 1000
Greater Treant Base Attack Time reduced from 1.75 to 1.0
Wrath of Nature Aghanim's Scepter now applies a 4 second buff on the units it hits, which will spawn the extra treant if the unit dies during that time

Death Pulse damage increased from 75/125/200/275 to 125/175/225/275
Heartstopper Aura no longer affects ancient creeps
Sadist health regen increased from 1/2/3/4 to 1/2/3/6
Sadist mana regen increased from 2/4/6/10 to 2/4/6/12

Night Stalker
Base health regen increased from 0.25 to 2

Nyx Assassin
Burrow Impale cooldown reduced from 9 to 7
Burrow Impale and Mana Burn bonus range increased from 50% to 75%
Vendetta duration increased from 25/35/50 to 40/50/60

Ogre Magi
Base armor increased by 1
Bloodlust attack speed bonus increased from 20/30/40/50 to 30/40/50/60
Bloodlust can now be cast on towers
Fixed Multicast Bloodlust not affecting nearby Spell Immune allies [?]

Purification cast point reduced from 0.4 to 0.25
Degen Aura stickiness reduced from 2 to 1

Fortune's End cast time reduced from 0.3 to 0
Fortune's End cast range increased from 650 to 850
Fortune's End radius increased from 215 to 300
Fortune's End damage rescaled from 75/150/225/300 to 90/120/150/180
Fortune's End cooldown rescaled from 12 to 15/12/9/6
Fate's Edict no longer amplifies incoming non-magical damage
Fate's Edict now has normal purgability rules
Purifying Flames cooldown reduced from 2.5 to 2.25

Outworld Devourer
Strength gain increased from 1.85 to 2.3
Sanity's Eclipse now always removes 40% of affected heroes' max mana [?]
Sanity's Eclipse mana loss no longer pierces Spell Immunity [?]
Sanity's Eclipse cast range increased from 600/650/700 to 700
Sanity's Eclipse cast range is no longer increased with Aghanim's Scepter

Phantom Assassin
Stifling Dagger now applies your attack's on-hit effects [?]
Blur no longer has a 0.75 second delay

Phantom Lancer
Agility growth reduced from 3 to 2.6
Doppelganger cast time increased from 0 to 0.1

Sun Ray max health damage per second increased from 1/2/3/4% to 1.25/2.5/3.75/5% [?]

Illusory Orb speed increased from 600 to 650 [?]
Illusory Orb cooldown reduced from 12 to 11 seconds
Dream Coil cooldown reduced from 85 to 75

Rot damage rescaled from 35/60/85/110 to 30/60/90/120
Rot move slow increased from 20/22/24/26% to 27%

Base movement speed increased from 320 to 330
Nether Ward is now placed at the target location using a 150 cast range ability [?]
Life Drain damage/steal per second increased from 150/185/220 to 150/200/250

Queen of Pain
Sonic Wave damage reduced from 290/390/490 to 290/380/470 (Aghanim's Scepter damage reduced from 325/450/575 to 325/440/555)

Static Link now drains damage smoothly over its duration rather than every second

Permanent Invisibility health regen increased from 4/5/6/7 to 6/8/10/12

Sand King
Caustic Finale debuff expire damage increased from 30% to 50%
Caustic Finale debuff slow increased from 20% to 25%

Shadow Demon
Shadow Poison cooldown reduced from 2.75 to 2.5

Shadow Shaman
Shackles cooldown reduced from 16 to 10
Shackles total damage increased from 120/160/160/200 to 120/180/240/300

Fixed Last Word countdown debuff not being purgeable

Skywrath Mage
Concussive Shot cooldown reduced from 20/18/16/14 to 18/16/14/12
Mystic Flare no longer splits its damage over Spell Immune heroes

Sprint now provides phased movement
Sprint cooldown reduced from 23 to 17
Sprint duration reduced from 16 to 12

Shrapnel delay reduced from 1.4 to 1.2 seconds

Desolate now works on non-hero units if they are alone
Dispersion now reflects damage before reductions and returns it as the same damage type [?]

Spirit Breaker
Greater Bash now uses pseudo random chance

Storm Spirit
Static Remnant mana cost increased from 70/80/90/100 to 100
Static Remnant unobstructed vision reduced from 800 to 600
Ball Lightning base mana cost increased from 15 + 7% to 30 + 8%

Base intelligence increased by 2
Great Cleave damage increased from 20/35/50/65 to 30/42/54/66%

Techies' mines are no longer triggered when destroyed
Techies' mines can now be destroyed using Quelling Blade/Battle Fury [?]
Techies' mines now provide 10 Gold for destroying them
Land Mines cooldown and mana cost reduced by 50%
Land Mines damage reduced by 50%
Land Mines no longer have a max count
Land Mines and Stasis Traps no longer block neutral spawns
Land Mines no longer stack exactly on top of each other [?]

Temporarily removed from Captain's Mode
Reflection now affects all enemy heroes in a 900 area of effect [?]
Reflection attack and move slow reduced from 60% to 25%
Reflection cooldown rescaled from 22/18/14/10 to 22/20/18/16
Conjure Image illusions are known as illusions to enemies [?]
Conjure Image cast point reduced from 0.5 to 0.15
Metamorphosis now emits a 900 range aura that affects his nearby illusions, causing them to match his current form
Sunder cast range increased from 325 to 550
Sunder minimum health increased from 20 to 25%

Gush armor reduction increased from 2/3/4/5 to 3/4/5/6

Whirling Death cooldown reduced from 8 to 6

Rearm channel time reduced from 3/2/1 to 3/1.5/0.75

Base strength increased from 24 to 26
Base intelligence increased from 14 to 17

Treant Protector
Leech Seed mana cost reduced from 140 to 100/110/120/130

Troll Warlord
Fervor attack speed per stack increased from 16/22/28/34 to 20/25/30/35

Ice Shards mana cost increased from 90 to 100/105/110/115
Snowball max launch time reduced from 4 to 3 seconds
Frozen Sigil no longer goes through Spell Immunity
Aghanim's Scepter Walrus Kick now deals 200 damage

Aghanim's Scepter no longer improves Flesh Golem [?]
Aghanim's Scepter now increases Decay's strength steal from 4 to 10
Tombstone Zombies attack damage reduced from 41 to 35
Tombstone now requires a constant number of attacks to be destroyed: 3/4/5/7 from heroes [?]
Soul Rip can now restore 1/2/3/4 health to Tombstone

Strength gain reduced from 2.9 to 2.7
Earthshock cooldown reduced from 6 to 5
Enrage fury swipes multiplier reduced from 1.5/2/2.5 to 1.5/1.75/2
Enrage cooldown reduced from 50/45/40 to 50/40/30

Vengeful Spirit
Agility gain increased from 2.8 to 3.3
Base movement speed increased from 295 to 300

Poison Sting damage increased from 5/10/15/20 to 6/12/18/24
Poison Sting now works normally on illusions
Poison Nova damage per second reduced from 36/58/81 to 30/55/80 (Aghanim's Scepter damage per second increased from 58/81/108 to 60/85/110)
Poison Nova duration increased from 12/14/15/16 to 16 [?]

Agility growth increased from 2.5 to 2.9
Corrosive Skin slow no longer pierces Spell Immunity

Familiar's Stone Form area of effect increased from 325 to 340

Golems can no longer be destroyed by Purge

The Swarm mana cost rescaled from 100 to 70/80/90/100
The Swarm cooldown reduced from 36/33/30/27 to 35/30/25/20

Winter Wyvern
Winter's Curse no longer affects Spell Immune enemies in the area, but it still affects the primary target

Witch Doctor
Death Ward damage increased from 60/90/120 to 60/105/150 [?]
Death Ward no longer bounces once at level 3 [?]

Wraith King
Base damage increased by 7
Vampiric Aura does not show the healing effect if Wraith King is in the fog of war or is invisible to the enemy
Reincarnation Aghanim's Scepter ally death delay increased from 5 to 7 seconds
Reincarnation Aghanim's Scepter ally wraith aura now remains active during Reincarnation


The following target unit items are now like Bottle, self cast by default and target cast with control: Clarity Potion, Mango, Healing Salve

Aegis of the Immortal
Aegis now provides temporary ground vision near your death area while reincarnating [?]

Respawn time reduction reduced from 4 per charge to 3 per charge
Bloodstone no longer reduces gold lost on death
Bloodstone no longer grants vision/experience where its owner died

Health/mana restore reduced from 135/70 to 110/70

Crimson Guard
Recipe cost reduced from 825 to 600

Diffusal Blade
Purge cooldown reduced from 8 to 0

Drum of Endurance
Endurance active buff increased from 20 to 25 bonus attack speed

Dust of Appearance
Cooldown reduced from 60 to 30

Enchanted Mango
Cost reduced from 150 to 125
Cast range increased from 250 to 400

Ethereal Blade
Ether Blast cooldown reduced from 30 to 20

Eul's Scepter of Divinity
Cyclone cast range reduced from 700 to 575

Guardian Greaves
Mend cooldown reduced from 45 to 40

Glimmer Cape
Glimmer fade time increased from 0.4 to 0.6
Glimmer buff is now purgeable
Glimmer buff magic resistance reduced from 55 to 45%
Glimmer buff cast range reduced from 900 to 800
Glimmer buff mana cost reduced from 130 to 110
Glimmer visual effect on initial cast is now more obvious

Heart of Tarrasque
Health restore per second increased from 3.25 to 4%

Heaven's Halberd
Can now be disassembled

Helm of the Dominator
Now sets the Dominated unit's health to a minimum of 1400 [?]

Helm of Iron Will
Cost reduced from 950 to 900

Lotus Orb
Echo Shell mana cost reduced from 100 to 75
Echo Shell cooldown reduced from 17 to 15

Manta Style
Mirror Image range/melee cooldown reduced from 50/35 to 45/30
Mirror Image mana cost reduced from 165 to 125

Medallion of Courage
Can no longer target Spell Immune enemies
Reduces armor values by half against Roshan

Solar Crest
Evasion and miss chance reduced from 30% to 25%
Can no longer target Spell Immune enemies
Reduces armor values by half against Roshan

Chain Lightning targets count increased from 8 to 12

Moon Shard
No longer requires a recipe

Necronomicon Warrior and Archer health increased from 600/700/800 to 700/800/900

Octarine Core
Fixed interaction with Guardian Greaves [?]

Pipe of Insight
Insight Aura now works on the carrier

Phase Boots
Phase duration reduced from 3.6 seconds to 2.5 seconds
Phase bonus speed increased from 16% to 24% for melee heroes, 20% for ranged

Power Treads
Attack speed reduced from 30 to 25

Quelling Blade
Chop cooldown reduced from 5 to 4 seconds (same for Battle Fury)

Recipe cost reduced from 1425 to 1350

Scythe of Vyse
Cooldown reduced from 35 to 30

Town Portal Scroll
Town Portal Scroll cost reduced from 100 to 75

Ring of Health
Ring of Health cost reduced from 875 to 850

Void Stone
Void Stone cost reduced from 875 to 850

Veil of Discord
Recipe cost reduced from 1100 to 900


Purge no longer deals bonus damage to summoned units

Siege Creeps now behave like normal lane creeps for spell targeting rules
Siege Creeps now have 80% Magic Resistance

Ancient Thunderhide has a new ability: War Drums Aura - provides +15 Attack Speed and +15% Attack Damage
Ancient Black Drake has a new ability: Dragonhide Aura - provides +2 Armor, stackable
Ancient Dragon Camp units now have 2 less armor

Fixed the following passive abilities not being disabled by Break: Nethertoxin, Tidebringer, Essence Aura, Hunter in the Night, Poison Sting and neutral ability passives

Redesigned Dota home page.
* Improved unit selection.
* The Heroes tab now sends you directly to the Hero Grid.
* Improved how player commands are networked. This prevents orders being lost in adverse network conditions such as high packet loss.
* Fixed various memory leaks and reduced total memory allocation
* Players are automatically put into a Neighborhood Channel on startup.
* Added a panel on the home page to show your last match played
* Added a panel on the home page to show the top spectated game
* Added team management UI.
* Added /flip chat command in lobby games.
* Fixed game servers not apply abandons correctly.
* Improved frame rate in some specific hardware configurations.
* Map: Improved southern map edge and juking paths.
* Map: Fixed Dire ancient camp ward blocking edge case.
* Map: Fixed Roshan aggro when warding the hill behind him.
* Map: Fixed a minor collision bug at the north river Dire statue.
* Map: Fixed map edge cliff ward spots allowing hero pathing with blink.
* Fixed a bug where when returning from Demo Hero mode, it would sometimes not start off with the demoed item set selected.
* Fixed a bug where if you were in a hero loadout screen and picked 'About', then went to a global item loadout screen (such as couriers), it would incorrectly display the About screen instead of the items.
* Added style unlocking to item details page
* Item sets that you own now also appear in the available list in the loadout screen.
* Fixed a localization problem in bundle name in the loadout screen.
* Fixed techies mines not consistently disappearing on detonation.
* Fixed screenshot key not working.
* Fixed a crash when playing as Treant.
* Fixed a crash that would occur if a friend logged in while you were loading a game.
* Fixed a crash when deploying wards.
* Decreased video memory usage when loading Steam avatar images.
* Fix a bug that prevented changing a profile card slot after it had been set to a trophy.
* Windows OpenGL: Fixed a bug with gamma not being restored on exit.
* Workshop Tools: Selecting an arcana wearable in the additional preview items will now preview the arcana model in the tool and in game.

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Dota 2 Update 6.85 Complete Changelogs



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Re: Dota 2 Update 6.85 Complete Changelogs

Post by alison » Fri Sep 25, 2015 10:08 pm

wtf techies :))

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