DotA 6.88g Map Download

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DotA 6.88g Map Download

Post by CyberPunk » Tue Jan 31, 2017 10:18 pm

DOTA Allstars v6.88g map by DracoL1ch, Released on January/26/2017

Download link: Dota 6.88g.w3x


Swapping courier type smoothness improved
Double click now works only on abilities which are allowed to self-cast
Fixed vision issues with side/base shops at night time
Fixed tower armor aura keep working even if tower has been destroyed
Fixed “Always display tower range” option kept AoEs of destroyed towers
Fixed Ice Blast dummy had manabar
Added option DisplayManabars(=true) in the config file
Added chat command -manabars to toggle manabars state
Added Hold to “stop list” while TPing
Fixed spell amplification affects summons damage
You can now ping runes to tell about them to your teammates
Fixed fast buy ignoring “toggled” items like Basilius
Buyback reworked – it now change cost smoothly by formula 100 + level*level*1.5 + 15*CurrentMinute. Necrolyte’s Reaper’s Scythe with Aghanim makes costs to 999999, effectively preventing buyback.
Fixed SD mode heroes align
Fixed repick being unaccessable way too early in AP
AP now allows to chose a hero for banning. Next 15 seconds after heroes become available every player may chose some hero to exlude from heropool. Once time is out game bans half of the chosen heroes randomly and continue normally.
Fixed “Resume delivery” tried to deliver items to dead heroes
Extended hotkeys support within Dota Config
#You can chose special hotkeys from the list here … 0;v=vs.85).aspx
#To use special hotkeys enter them as 0x (hex representation), f.i. 0x70 for F1, 0x71 for F2, shift0x71 for Shift+F2, and so on
Double hold option replaced with autoattack toggling option. Chat alias -aat. Unit will still autoattack in case if he is directly attacked and agressor is in the attack range.
Autoattack acts like “autoattack after spells” from Dota2

Hunter in the Night now affects illusions (no visual effects though)
Casting Requiem of Souls turns Shadow fiend pathing off
Shackleshot can now target Roshan and ancient creeps
Berserker’s blood spell resistance no longer has levels and acts smoothly
Enfeeble and Battle Hunger can now be casted on ancients
Fixed Arc Lightning incorrect cast point
Fixed Teleportation incorrect cast point
Improved Teleportation visuals
Swapped back Lifestealer’s skillset
Fixed vision issues with Track & Amplify damage
Fixed Burrow cast point
Improved Side gunner effects
Added frosty animation to ice-based skills
Fixed various Meah Hook issues
Fixed Blur tooltip
Manta Style now follows proper rules for melee and ranged if obtained by morphed heroes (tooltip doesn’t update)
Untouchable now affects only orb-attacks instead of any targeted ability
Fixed Static storm malfunction
Fixed Penitence incorrect attachment placement
Fixed Rocket Barrage dealing double amount of damage
Fixed Geminate attack attacks behavior
Fixed Tricks of the Trade attacks behavior
Improved Shukuchi attack-reveal behavior
Fixed Devour order ID conflict with Ensnare
New counters for Stealing abilities – OD, Slark, Silencer, Pudge, Undying
Fixed Morphling lack 20 base HP
Fixed Flaming Fist enemies filter could be incorrect
Fixed Geminate attack not being disabled by Break
Fixed Poison Touch breaking Linken’s Sphere
Fixed Headshot didn’t use pseudo-random
Earth Split now affects ancients
Added visual effect applied to units who got Magnetized
Soul Assumption no longer hides amount of charges while ability is on cooldown
Fixed Devoured resistance aura disappearing on death
Fixed Hellfire blast DoT being undispellable
Fixed Spawn Spiderite didn’t spawn spiders if caused final blow on the hero
Added cooldown indicator to passive Starfall (Aghanim)
Vampiric Aura is now toggleable
Fixed incorrect turnrate of Goblin Shredder, Dragon Knight, Medusa, Troll, Ember Spirit, Abaddon
Walrus Punch and Infernal Blade now properly work with cleave
Added autocast to Tidebringer (new ID: A3WM)
Fixed Rikimaru visually disappears after usage of the ultimate
Broodmother’s spiderlings and spiderites are now properly moves while under the Web
Fixed Berserker’s blood smoothness and bonuses amount
Fixed Mystic snake only jumping onto allies of the target instead of the enemies of the caster (affects neutrals mostly)
Fixed a bug where denying Arc Warden’s Tempest Double was giving bounty gold
Added control-loss counter support to Winter Wyvern (already been implemented to Alchemist, Batrider, Lycanthrope)
Toggling Quas/Wex/Exort no longer interrupts Invoker at all
Fixed Spiked Carapace having animation time
Fixed Requiem of Souls (agh) waves returning on death
Fixed Venomous Gale dealt 0 damage on level 1
Fixed Wave of Terror didn’t apply armor reduction on magic immune enemies
Fixed Crystal Nova didn’t provide vision around the target
Fixed Crystal Nova didn’t affect ancients
Added visual effects to Elder Dragon form
Fixed Land mines didn’t provide vision on blast
Land Mines and Remote Mines can no longer be stacked on each other
Fixed Pounce could cause Slark to stuck

Blight Stone and Desolator now stacks on the same target (both are still orb effects)
Fixed Poor man’s shield block chance description
Improved Linken’s Sphere handling
Fixed Echo Sabre triggering on Stifling dagger instant attack
Helm of Dominator no longer makes unit immune to another Dominator or Hand of Midas
Fixed Shiva’s Guard spell effect AoE and speed
Removed visual effect on Magic Stick/Wand charging
Bloodstone manaregen now counts as default regeneration
Multiple Urn of Shadows now follows the rule of closest – whoever is closer to dying hero, he will receive a charge, instead of random distribution
Fixed Charge of Darkness and Lotus Orb interaction

Various typo fixes
Added notification about pre-pick phase stun
Camera won’t jump to fountain in replays anymore
Fixed a few spells which didn’t grant assists
Cooldown indicator is now visible even if the ability is silenced
Fixed Tornado (Enraged Wildkin) counted as proper unit for spells
RD now shows if the hero has been randomed

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DotA 6.88g Map Download



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